Avoyd Image Gallery



Voxel Art Renders




Minecraft map Greenfield City imported and rendered in Avoyd
Minecraft map Greenfield City imported, edited and rendered in Avoyd

Minecraft map Greenfield City imported and rendered in Avoyd
Minecraft map Greenfield City imported and rendered in Avoyd

Minecraft map Greenfield City imported and rendered in Avoyd
Minecraft map Greenfield City imported and rendered in Avoyd

Minecraft map Greenfield City imported and rendered in Avoyd - 4k High Resolution picture
Minecraft map Greenfield City imported and rendered in Avoyd - 4k High Resolution picture

Minecraft map Greenfield City imported and rendered in Avoyd
Minecraft map Greenfield City imported, edited and rendered in Avoyd

Minecraft map Vokselia/Voxelia imported and rendered in Avoyd
Minecraft map Vokselia/Voxelia imported and rendered in Avoyd

Minecraft map Vokselia/Voxelia imported and rendered in Avoyd
Minecraft map Vokselia/Voxelia imported and rendered in Avoyd

CPU path traced rendering of transparent materials: water in a Minecraft map imported and rendered in Avoyd. Credit: Drehmal: PRIMORDIAL v2.1 by Balderich.
Minecraft map Drehmal: PRIMORDIAL imported and rendered in Avoyd

Minecraft map Drehmal: PRIMORDIAL v2.1 volcano imported and rendered in Avoyd voxel editor
Minecraft map Drehmal: PRIMORDIAL imported and rendered in Avoyd

Minecraft map Mattupolis: Modern City Project [Release 11] by mattuFIN imported and rendered in Avoyd
Minecraft map Mattupolis: Modern City Project imported and rendered in Avoyd

Avoyd Path traced render of 'The Garden', a MagicaVoxel model by Niklas Mäckle knosvoxel. Traditional Japanese house courtyard seen from the gallery. The white sky reflects in the koi pond. In the background the top floors of a pagoda emerge behind trees.
'The Garden' by Niklas Mäckle knosvoxel, created in MagicaVoxel and rendered in Avoyd

CPU path traced rendering of transparent materials: glass windows and exhaust smoke. Voxel art made in Avoyd by Rebecca Michalak.
'Camper' original model by Rebecca Michalak, created and rendered in Avoyd

Avoyd CPU path tracing - Ellipsoid reflecting the moon's surface (imported heightmap)
CPU path traced scene, metallic ellipsoid reflecting an imported heightmap

Path traced render of a procedural world damaged in-game
Path traced render of a procedural world damaged in-game

Isometric projection of buildings and staircases inspired by voxel model Carved Cities by Antoine Lendrevie @Sir_carma
Isometric buildings inspired by the Carved Cities series by Antoine Lendrevie @Sir_carma



Voxel Editor Screenshots




Avoyd Voxel Editor screenshot - A scene opened for editing in the voxel editor showing a landscape generated by importing a Mandelbrot fractal image as a heightmap. Procedural boxes were added using the Edit Tool's procedural generation tool. The user interface shows the windows: Edit Tool, Materials, Light and Atmosphere settings, Replace Material, Pick and Inspect Material, Cameras and Render tools.
Path traced procedural landscape in the voxel editor

Avoyd Voxel Editor screenshot - A scene opened for editing in the voxel editor showing a sphere copy inside the green wireframe. The landscape was generated by importing a Mandelbrot fractal image as a heightmap. Procedural boxes were added using the Edit Tool's procedural generation tool. The user interface shows the windows: Edit Tool, Light and Atmosphere settings, Replace Material tool, World Properties, Pick and Inspect Material tool, Cameras tool and Materials tool.
Copy/Pasting in a procedural landscape

Avoyd Voxel Editor screenshot - Imported Minecraft map Greenfield city being edited using the tool cut and paste sphere.
Copy/Pasting in imported Minecraft world Greenfield City

Avoyd Voxel Editor screenshot - Mash-up of Minecraft maps Greenfield city and Cuirassé DSD-401 by MrBatou imported into Avoyd and combined together using the voxel editor tool 'Save/Load world as paste brush'.
Two imported Minecraft maps mixed together in Avoyd

Avoyd Voxel Editor screenshot - Edit tool modifier 'Randomise Size' used to create greeble by deleting cubes of varying sizes from a white shape
Creating greeble by deleting cubes of varying sizes using the random size modifier

Avoyd Voxel Editor screenshot - Both modifiers 'Randomise Size' and 'Randomise Materials' were used to create this image. The size of the spheres varies between 17 and 78 voxels, they were set and painted using a material chosen at random in a custom palette of four materials.
Edit Tool modifiers random size and random material used to set and paint spheres

Avoyd Voxel Editor screenshot - Using the Edit Tool symmetry plane to sculpt the details of the head of a voxel model. The Voxel Editor user interface shows the docked Edit Tool, Replace Material, Pick and Inspect Material, Light and Atmosphere controls and Render option windows, as well as the menu, toolbar and status bar.
Using the edit tool with symmetry



In-Game Screenshots




Avoyd in-game screenshot - Skirmish multiplayer game in progress in a large procedural environment. The opposition drone spawner and its drones are attacking a player and their turrets. Damage can be seen in the top-right corner: drones shooting at the player and missing their target have hit the destructible terrain in the background, creating holes. The entire environment is destructible and editable.
Multiplayer Skirmish in a procedural environment with opposition MegaSpawner and drones

Avoyd in-game screenshot - In-game building: adding ceramic walls and arches to the procedurally generated environment. The building cursor is the green wireframe in the centre of the screen. The player (metal and green spherical avatar) deployed turrets (blue).
Skirmish - in-game world editing interface, player avatar and turrets

Avoyd in-game screenshot - Turret drones deployed by players are static. They scan space to detect nearby opposition drones and shoot at them. Because the game is taking place in zero gravity (6 degrees of freedom), it can be a good idea to place turrets so they triangulate a wide volume but with their back to a surface for protection. Currently players can deploy up to four turrets.
Skirmish - friendly turret drones

Avoyd in-game screenshot - Skirmish game just started: the two team's drones haven't found each other yet. The static red and blue teams' Mega Spawners (large hollow cubes) are placed on opposite sides of the world. They spawn waves of flying spawners and drones during the course of the game. The custom designed Skirmish game arena is based on a concept by Rebecca Michalak
Skirmish game taking place in a world designed in Avoyd's voxel editor



Videos






Avoyd is a voxel editor and game developped and published by enkisoftware  •  ©enkisoftware 2001-2022