Updated 01 Jun 2023
Troubleshooting and answers to your questions about Avoyd. If you cannot find your answer on this page, try the User Documentation or the enkisoftware FAQ.
Graphics Quality setting. Note that this lowers the performance. Depending on your machine, you may not be able to remove them completely. See the Graphics settings documentation for further information.
Explanation: the large shapes are the LOD (Level Of Detail) system simplifying the voxel model in real time to keep the framerate high. It groups together voxels that are far away.
Render in the Voxel Editor to make high quality images. Render documentation
You can't change it at the moment (as of Avoyd 0.15.0). All images are saved to
..\Users\<username>\Documents\Avoyd\Screenshots by default.
Use the Denoiser or do more accumulations.
Denoisebutton is deactivated.
To use the denoiser:
Max Ray Depth.
If Avoyd stops working or shuts down, follow those steps:
user.cfg(you will lose your configuration, if you need to preserve these make copies) from the directory
..\Users\<username>\Documents\Avoydand restart Avoyd.
..\Users\<username>\Documents\Avoyd) to email@example.com with the steps you followed to reach the crash. We'll get back to you as soon as possible.
From the most to the least effective method to reduce file sizes:
Make simpler worlds.
Avoid unnecessary details and reduce complexity where you can. Examples of approaches you can follow are:
Full Voxelsin the
Edit Tool. This will prevent Avoyd from morphing voxels to smooth surfaces - every voxel will show as a cube - but it will reduce the complexity of the information stored.
.avwr format is compressed. Volumes that are homogeneous, meaning filled with the same material with the same properties, are compressed. Volumes filled with a lot of information: different materials, holes, complex shapes, noise, cannot compress as well. This leads to larger file sizes.
Defragment the Octree.
Edit > Defragment the Octree.
Note that Avoyd automatically defragments the Octree during saving if there have been sufficient changes to the world and
Auto Defragment on Save is on (under
Settings > System).
Explanation: defragmenting the Octree groups similar volumes together and deduplicates regions which have the same data (a form of compression). This helps to improve performance, reduce memory consumption and reduce the size of the
Remove unused Materials.
Edit > Remove Unused Materials.
The size reduction depends on how many materials you have and the length of their names. It typically is of the order of tens of kB, hence more noticeable on small files.
Use fewer voxels.
If your voxel scene or model can be hollow (you're not using it in a destruction game for example), use the option
Remove Hidden Voxels when you export to
Explanation: the size of a .vox file is directly proportional to the number of voxels in it. In other words, the more voxels, the larger the file.
You can reduce your power consumption by doing any of the following:
Settings > Graphicsand tick
Power Save Mode.
Settings > Graphicsand tick
Settings > Systemand decrease the
Max Logical Processors.
You're likely seeing a standard warning about programs which have not been downloaded by millions of people. The Avoyd executables are virus checked and signed with our company Enkisoftware Limited's digital certificate. The certificates are delivered by an independent provider: Sectigo.
What you can do to check the file you downloaded is safe to open or execute:
Show more options) and select
Scan with Microsoft Defender.
Propertiesand then the
Digital Signaturestab. You will see these lines:
Issuer Statementfor more information from the Sectigo website
PLATFORM: PC Windows
CONTROLS: Mouse and Keyboard
Ordered in increasing level of detail, you'll find:
We may add these features in the future. Some of them have possible alternatives.
Avoyd is only available on Windows. We do not plan to port Avoyd to Mac OS, Linux nor consoles for the foreseeable future.
The reasons for this decision are many: the underlying technology for Avoyd is multiplatform and we have tested making a Mac and Linux build. We also maintain several open source multiplatform libraries so have a good idea of how much effort is required to release cross platform software. The overheads of maintaining a port of a complex graphics application are high, especially as feature development is ongoing. It's relatively easy to break a build on one platform/hardware combo in a way a simple smoke test won't detect. Additionally we don't have a Mac which can run Avoyd (we use a old Mac to maintain the Mac versions of our open source libraries), and we don't think we'd make back the cost of buying one if we made a Mac version. We know the primary feature set we want for the Avoyd Voxel Editor and Game, and once these come together we'll reassess. If sales pick up before then we also might reassess. Finally, we're always happy to hear your thoughts on this.
Start with the tutorial and follow with the user documentation.
Tutoriel et documentation en français.
If you have further questions on how to use Avoyd, visit our support forum or contact us.
The game supports both single-player and cooperative multiplayer (pve).
We're pondering whether to include pvp team multiplayer. Currently we think we won't in the early versions of the game.
You can already play on your own without an internet connection, and with friends over a LAN.
Once internet network support is enabled you'll be able to play online.
Avoyd is a voxel editor and game developed and published by enkisoftware • ©enkisoftware 2001-2023