Explore • Create • Render
The voxel editor is an art tool. It enables you to create and work with large voxel worlds and display them in their entirety, explore, edit, render, export to mesh or .vox, and use them to make custom worlds to play in.
- Extremely long view distance
- World size up to 262144 voxels in any direction
- Create, explore and render voxel art
- Import Minecraft
- First person camera for exploration
- Arcball camera
- Orthographic projection with isometric presets
- Saved cameras for quick navigation
- Edit Tool
- Add/remove individual voxels or shapes (sphere, box etc.), paint etc.
- Edit or protect part of a model with Material Masks
- Constraints and symmetry planes
- Randomise size and materials
- Cut/Copy/Paste voxels and entire worlds
- Up to 65536 materials
- Physically based properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering
- Presets: metals, glass (coloured, smooth and rough), water, ice, cloud, smoke, fire etc.
- Create custom Materials
Light and Atmosphere
- Physically based parameters
- Presets: neutral, dawn, day, dusk, night, deep space, haze, fog etc.
- Procedural generation
- High quality CPU path tracing with OIDN denoising
- High Dynamic Range .hdr and OpenEXR .exr, .jpg and .png output
- Custom image size and aspect ratio up to 16k x 16k pixels
- Depth of field
- .vox from voxel editors like MagicaVoxel.
- .mca maps and .nbt schematics made with Minecraft or WorldPainter.
- .jpg .png .tga as heightmaps and materials (colour palettes).
- Raw 3D Binary Arrays.
- Repair some corrupted .vox files using vox import/export
Avoyd is a voxel game with six degrees of freedom movement. The entire terrain is editable.
A fast-paced first person shooter with the same movement system as in Wander. It's a single or LAN coop multiplayer against an AI controlled opposition attacking in successive waves. Each game lasts under 30 minutes and consists in destroying the opposite team's mega spawner (where the drones spawn from). Building is possible in this mode but the game is a little too fast-paced to take advantage of it.
A peaceful exploration of an abstract procedural world. This mode is the simplest and concentrates on movement: inertia-less zero gravity flight and 'clamped' hovering on any surface. There is no world editing and no AI in this mode.
We prototype and release various styles of gameplay as we develop the main game. If you want to know more, read our development blog and the Warp Door interview.