The voxel editing tool and viewer has the ability to load large worlds and display them in their entirety, explore them, edit them, export them to .obj, and use them to make custom worlds to play Avoyd.
Avoyd is a voxel game engine with six degrees of freedom movement. The entire terrain is editable.
We prototype and release various styles of gameplay as we develop the main game:
Wander, a peaceful exploration of an abstract procedural world. This mode is the simplest and concentrates on movement: inertia-less zero gravity flight and 'clamped' hovering on any surface. There is no world editing and no AI in this mode.
Skirmish, a fast-paced first person shooter with the same movement system as in Wander. It's a single or LAN coop multiplayer against an AI controlled opposition attacking in successive waves. Each game lasts under 30 min and consists in destroying the opposite team's mega spawner (where the drones spawn from). Building is possible in this mode but the game is a little too fast-paced to take advantage of it.