Explore • Edit • Render
The voxel editor is an art tool. It has the ability to create and work with large voxel worlds and display them in their entirety, explore, edit, render, export to polygon mesh, and use them to make custom worlds to play in.
- Extremely long view distance
- World size up to 260 000 voxels in any direction
- Create and explore voxel art from Minecraft worlds
- First person camera for exploration
- Saved cameras for quick navigation
- Arcball camera
- Orthographic projection with isometric presets
- Edit Tool
- Add/remove individual voxels or shapes (sphere, box etc.), paint etc.
- Constraints and symmetry planes
- Randomise size and materials
- Copy/paste models
- Up to 65536 materials
- Physically based properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering
- Presets: metals, glass (coloured, smooth and rough), water, ice, cloud, smoke, fire etc.
Light and Atmosphere
- Physically based parameters
- Procedural generation
- Presets: neutral, times of day, deep space, haze, fog etc.
- High quality CPU path tracing with OIDN denoising
- Custom image size and aspect ratio up to 16000x16000 pixels
- Depth of field
- Minecraft maps and .NBT: - Convert Overworld, Nether and End worlds, and .NBT structure files to voxels.
- MagicaVoxel .VOX - Import models, multimodels and their palettes
- Heightmaps - Convert images to heightmaps using RGB as height, or colour in RGB and alpha as height. Heightmaps can be filled or hollow (negative surface).
- Colour Palettes - Import discrete palettes or palettise colors from any image.
- Raw 3D Binary Array - Visualise datasets in 3D.
- Export to polygon mesh in the Wavefront .OBJ file format for use in art tools and game engines which support directly importing it such as Blender 3D, Unity 3D and Unreal Engine.
- Tutorial EN|FR
- User Guide
- Controls and Shortcuts EN|FR
Download free permissively licensed Avoyd worlds - voxel models
Avoyd is a voxel game with six degrees of freedom movement. The entire terrain is editable.
A fast-paced first person shooter with the same movement system as in Wander. It's a single or LAN coop multiplayer against an AI controlled opposition attacking in successive waves. Each game lasts under 30 minutes and consists in destroying the opposite team's mega spawner (where the drones spawn from). Building is possible in this mode but the game is a little too fast-paced to take advantage of it.
A peaceful exploration of an abstract procedural world. This mode is the simplest and concentrates on movement: inertia-less zero gravity flight and 'clamped' hovering on any surface. There is no world editing and no AI in this mode.
We prototype and release various styles of gameplay as we develop the main game. If you want to know more, read our development blog and the Warp Door interview.